

Stardust's music was familiar but better than most, becoming faster and more frantic as the on-screen action escalated to frankly ridiculous levels. And of course everything was accompanied by that requisite of 90's shooters - a ravey "let's av it!" dance soundtrack that thumped away as you played. The production and presentation was top notch throughout. The asteroids, in particular, looked brilliant as they slowly spun into view before being blasted into smaller and smaller chunks by your tiny ship.
#SUPER STARDUST HD OST FULL#
It was among the first titles to make full use of ray-tracing, resulting in animated graphics that simply popped off the screen. There were already Asteroids clones on the Amiga - the machine's vast PD library was littered with them - yet Stardust looked like a game arriving from the future rather than one dragged from the past. One of the early stages and things are already hotting up. Given their background, it's hardly surprising that their first commercial offering was a technically brilliant showcase title designed to push the aging Amiga hardware to its limits. Harri was Stardust's chief coder and designer, leading a small, talented team that was active in the Amiga demo scene.
#SUPER STARDUST HD OST SERIES#
Yet the series actually predates the PlayStation brand itself, with the first Stardust game debuting on the Commodore Amiga in 1993. Harri is co-founder of Housemarque, the Finnish development studio best known for the recent Super Stardust games on PlayStation 3, PSP and now PS Vita. One developer I interviewed who certainly doesn't follow that trend is Harri Tikkanen.

He said he had neither the time nor inclination these days. I recently met a well-known coder who's been making games for almost 30 years and he told me that the last game he played to any degree was Tomb Raider, in 1996. But doesn't this apply to every game? Surely all game developers are gamers at heart, who enjoy playing titles created by their peers? I assumed so, but having interviewed a fair few developers over the years, I'm surprised at how many claim that they don't actually play others people's games.
